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Regardless of the title in your region most who played the game would concede that it was less than perfect and suffered from some of the issues that tend to arise when first person and melee combat are combined, but largely those issues were minimized and often offset by some tight programming on the part of Monolith and an interesting gritty crime drama backdrop that permeated the entire game, giving it an abrasive yet somber tone, not unlike the films Silence of the Lambs and Seven, which are heavily rumored to be the main inspiration for the game’s visual texture and overall mood.
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Europe would know it simply as “Condemned” and in Japan “Condemned: Psycho Crime” respectively. However, in 2005, there was a video game developer, Monolith Productions, who was having none of this conventional thinking, and way before the first person horror craze that Amnesia started, Condemned: Criminal Origins was released worldwide on the Xbox 360 and PC. This is why most games that have a heavy emphasis on melee combat tend to be third person, it just makes that type of game play easier to pull off.
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Depth perception can easily feel weird and it can be very hard to nail that feel just right. Where first person games tend to get tricky, though, is when melee combat enters the mix. First person games and horror games have seen a nice overlap in recent years with games like Amnesia and Outlast rising to a well-deserved prominence by taking advantage of what that perspective can do to enhance a scary experience.